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Month: December 2023

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Blender

Hide the HDRI and Studiolight in Blender Material Preview

December 24, 2023December 24, 2023 David Rager

Frequently when I load up a new scene in the Material Preview viewport, the default settings show the built in Studiolight background image. While useful

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DirectX OpenGL

Convert Normal Maps between OpenGL and DirectX

December 23, 2023December 23, 2023 David Rager

Say you downloaded a shiny new model for use in your Godot engine but something isn’t quite right. After hours of quietly saying things in

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Recent Posts

  • Hide the HDRI and Studiolight in Blender Material Preview
  • Convert Normal Maps between OpenGL and DirectX
  • Palindraw
  • Android Development – Sudoku Forever
  • ‘eregi’ is deprecated errors

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